Moon Wars is an easy game to pickup and enjoy. Those looking for an easy game to play will have fun deathmatching, collecting moon rocks, and upgrading their characters. Those looking for a deeper game will find a lot of strategy in Moon Wars. The ultimate goal is not to kill your opponent but to out resource them. There are many ways to accomplish this, and not all revolve around directly attacking your opponent. Each character is unique and has their own play style, strengths, and weaknesses.
Please use the navigation links at the top of the page to learn more about the game.
Download (Windows)
Download Source Code
Dave Ratti - Project leader: Engine and Game programming. Static models, textures. Matt Kish - Testing, utility programming, terrain loading Tiffany Walsh - Quality Assurance, management, testing. Dave Fribley - User Interface, console, HUD. Jay Semerad - Music Character MD2 models were taken from www.planetquake.com/polycount and reskinned. The skybox texture was created by Steve Streeting and used with his permission. The engine and game were written from scratch in C++ with DirectX. HLSL is used for per-pixel lighting. Additional thanks: Mark Coolman, Shacknews.com, WSoft, Red Bull.