Moon Wars

[Main] [Game Info] [Strategy] [Human] [Alien] [Robot]

About

Moon Wars is a free multiplayer game for the PC. It's a 3rd person 3D shooter, but focuses on short games (10-15 minutes) with strategy, resource collecting, and character upgrades.

Moon Wars is an easy game to pickup and enjoy. Those looking for an easy game to play will have fun deathmatching, collecting moon rocks, and upgrading their characters. Those looking for a deeper game will find a lot of strategy in Moon Wars. The ultimate goal is not to kill your opponent but to out resource them. There are many ways to accomplish this, and not all revolve around directly attacking your opponent. Each character is unique and has their own play style, strengths, and weaknesses.

Please use the navigation links at the top of the page to learn more about the game.

Requirements

Moon Wars Requires DirectX 9 and a semi-modern video card (been tested on Geforce 2 level cards and up) to play.

Performance

If you experience poor performance, press F6 in the game to toggle between pixel and vertex lighting!

Known Issues

ATI users may not see the default vertex-lighting. Enable per-pixel lighting (F6) to fix.

Download

Download (Windows) 
Download Source Code

Installation

Download, unzip, run MoonWars.exe. Thats it. Resolution can be tweaked in ReleaseConfig.txt

Credits

Dave Ratti    - Project leader: Engine and Game programming. Static models, textures.
Matt Kish     - Testing, utility programming, terrain loading
Tiffany Walsh - Quality Assurance, management, testing.
Dave Fribley  - User Interface, console, HUD.
Jay Semerad   - Music

Character MD2 models were taken from www.planetquake.com/polycount and reskinned.
The skybox texture was created by Steve Streeting and used with his permission.

The engine and game were written from scratch in C++ with DirectX. HLSL is used for per-pixel lighting.

Additional thanks: Mark Coolman, Shacknews.com, WSoft, Red Bull.