Mage Rage
(Cheesy Working Title!)

IMPORTANT!

You need to get the .net and directX 9 runtimes for any of this to work. Just do it now:

UPDATE - 11.2.04

Mage Rage is currently on hold, but I have begun working on a Dynamic Fluid System that we plan on using for the game. Currently it seems this system would fit perfectly into how we have Mage Raged planned.

Latest Build and Source

The latest build and source is available request, as it is very much still a work in progress and changes all the time.

Team

Dave Ratti: Programming, Technical Design.
Jason Eaton: Programming, Game Design.

Game Information

Description

In 3 words: "Wizard Combat Game"

MageRage is a 2D side-scrolling multiplayer game involving wizards killing each other and the environment around them. The game is gonna focus though on interacting with the envirornment: ice spells will freeze water (trap people inside, or just to walk across), fire will burn stuff, you can destory supporting rocks to knock down ledges etc. We also have some ideas for wind and water-current.

We don't wish for this to be a 2D-quake; we want to put players in more interesting positions. Rather than giving each player several direct damage spells and letting them duke it out, the game is entirely focused on using the elements and level environment to deal damange and kill your opponent (though there will be some direct damage spells). The goal is to give the player as much creativity as possible when playing the game. By defining object states and properties we allow the players to take control of the world around them, we hope that no two games will ever be the same (sorry that sounds pretty cliche).

Screen Shots / Concept Art / Explanation of Tile System

Here is a proposed tile engine tech draft by Jason.

Here are some concept pieces for the tile system: