Dave Ratti: Programming, Technical Design.
Jason Eaton: Programming, Game Design.
MageRage is a 2D side-scrolling multiplayer game involving wizards killing each other and the environment around them. The game is gonna focus though on interacting with the envirornment: ice spells will freeze water (trap people inside, or just to walk across), fire will burn stuff, you can destory supporting rocks to knock down ledges etc. We also have some ideas for wind and water-current.
We don't wish for this to be a 2D-quake; we want to put players in more interesting positions. Rather than giving
each player several direct damage spells and letting them duke it out, the game is entirely focused on using
the elements and level environment to deal damange and kill your opponent (though there will be some direct damage
spells). The goal is to give the player as much creativity as possible when playing the game. By defining
object states and properties we allow the players to take control of the world around them, we hope that no two
games will ever be the same (sorry that sounds pretty cliche).
Here are some concept pieces for the tile system: