This was my entree in the Second Wolverine Soft 48 Hour Development Contest. It won 1st place.
The gameplay in Blobby Waters depends a lot on the level being played. Some levels can create a frantic click-fest atmosphere where the player feels like he is trying to juggle many things at one time. On the other hand other levels are carefully laid out with boundries and traps, and the player must strategically manipulate the fluid system to create a safe pathway for the blobby men.
Blobby Waters (Windows)
Blobby Waters Source
Please note that all game logic was written in under 48 hours so is very messy. But the engine code is rather solid and fluid code may be useful to some.
Programming, Art, Design: Dave Ratti
Sound Effects, Art, Level Design: Andrew Chi
Music: Jay Semerad